![]() Imagine that someone is a complete noob and is with problems. I prefer the limited flaskus, eastus flask on dark souls, regen over time(d1/d2), etc over cooldowns and always hated level scaling. Diablo 4 is going to be totally open-ended from jump street, and I fully support that decision. Now comes fleshing out what is going to be a huge open world and the systems.Ĥ.) Level-scaling the whole world was the best thing that ever happened to Diablo 3, and there was no way they were going back on it. The good news is, the gameplay aspect of moment to moment fighting is already top-notch, which is the most important thing. What they are showing you is a fraction of one area with only 60% of the classes that will be in at launch. Mana doesn't matter at all because you can have an inventory filled with blue vials.Ģ.) Last Epoch will be worth mentioning when I can run a game that looks THAT bad (which I don't care about) at more than 30 fps (for the record, I like the classes and skills, but it has a long way to go).ģ.) I don't think people realize how early in development this is. Anything can be overcome from health and mana perspective from buying potions. What we don't want is the later, because it essentially makes the game a potion chugging simulator. ![]() The alternative is limited-used flasks (like Path of Exile) or infinite chugging (like Diablo 1 and 2). I like MrLlama alot, but a couple of things:ġ.) Potions being on cooldown isn't going away. ![]()
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